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Synchro Material →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | |||||
password:14507213 | |||||
Average Rating Score | 5.3(14) |
- Card Info
- Card Reviews (14 rating scores)
- Decks with Synchro Material (9 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Synchro Material" card reviews and rating scores
5.3(14) |
|
0% | (0) | ||
42% | (6) | ||
14% | (2) | ||
35% | (5) | ||
7% | (1) |
ねこーら
2023/06/03 1:04
2023/06/03 1:04
Comprehensive evaluation: It is good to use a monster that can be Synchro Summoned during the opponent's turn and steal the opponent's monster.
I would like to reduce the disadvantage of being unable to enter the battle phase by activating it during the opponent's turn.
To do that, you need a card that can be Synchro Summoned during your opponent's turn, and the level of your opponent's monster needs to match.
Even if you put in a lot of Synchro Monsters, the balance will be lost, so I want to use 《Shooting Riser Dragon》or 《Accel Synchron》that can change the level.
It would be great if you could play Shooting Riser Dragon when your opponent played a monster during your opponent's turn to adjust the level and then perform a Synchro Summon.
However, Naa has a lot of preliminary preparations.
Cannot be combined with 《Hop Ear Squadron》.
I would like to reduce the disadvantage of being unable to enter the battle phase by activating it during the opponent's turn.
To do that, you need a card that can be Synchro Summoned during your opponent's turn, and the level of your opponent's monster needs to match.
Even if you put in a lot of Synchro Monsters, the balance will be lost, so I want to use 《Shooting Riser Dragon》or 《Accel Synchron》that can change the level.
It would be great if you could play Shooting Riser Dragon when your opponent played a monster during your opponent's turn to adjust the level and then perform a Synchro Summon.
However, Naa has a lot of preliminary preparations.
Cannot be combined with 《Hop Ear Squadron》.
シエスタ
2019/12/26 16:25
2019/12/26 16:25
It tends to lag behind Trap, and if you use it on your turn, you will have heavy shackles that prevent you from even battling.
Basically, I want to use it together with cards like F1 that can be S Summoned during the opponent's turn. I would like to aim for a card that has an S summon trigger effect like Buraro for the S that I put out in this.
There are many things that are required, and there are also parts that are dependent on the other party, so it's hard to say that it's an excellent card.
Basically, I want to use it together with cards like F1 that can be S Summoned during the opponent's turn. I would like to aim for a card that has an S summon trigger effect like Buraro for the S that I put out in this.
There are many things that are required, and there are also parts that are dependent on the other party, so it's hard to say that it's an excellent card.
シルキン
2019/12/26 15:48
2019/12/26 15:48
A card that allows you to involve your opponent's cards in Synchro Materials. Should I think of it as a synchronized version of 《Soul Exchange》or Super Fusion?
Since it cannot be Synchro Summoned by itself, it is necessary to prepare for summoning. It has the disadvantage of not being able to perform the Battle Phase and being a Trap card, so if you make the most of this card, you can demonstrate its true potential by combining it with 《Steam Synchron》, 《Formula Synchron》, and 《Accel Synchron》, which can be Synchro Summoned during the opponent's turn.
That said, it's definitely dependent on the opponent's monsters, so if it's decided, I think it's better to see it as lucky.
Since it cannot be Synchro Summoned by itself, it is necessary to prepare for summoning. It has the disadvantage of not being able to perform the Battle Phase and being a Trap card, so if you make the most of this card, you can demonstrate its true potential by combining it with 《Steam Synchron》, 《Formula Synchron》, and 《Accel Synchron》, which can be Synchro Summoned during the opponent's turn.
That said, it's definitely dependent on the opponent's monsters, so if it's decided, I think it's better to see it as lucky.
wairo
2019/12/22 15:41
2019/12/22 15:41
A card that allows you to synchronize by absorbing the opponent's monster.
In a sense, it can be said that it is a synchronized version of super fusion.
Considering that it is a trap, I would like to use it on the opponent's turn as much as possible.
The difficulty is that the level of the opponent's monster is uncertain, so it is not always possible to perform a synchro.
Where you want to spread the extra sync levels as much as possible
In a sense, it can be said that it is a synchronized version of super fusion.
Considering that it is a trap, I would like to use it on the opponent's turn as much as possible.
The difficulty is that the level of the opponent's monster is uncertain, so it is not always possible to perform a synchro.
Where you want to spread the extra sync levels as much as possible
サンパイ
2019/12/22 12:11
2019/12/22 12:11
《Mind Control》is enough. If you use it, it will be interesting to use it together with Accel Synchro and 《Urgent Tuning》.
ヒコモン
2017/06/08 12:25
2017/06/08 12:25
《Mind Control》is a card that came out in the Restricted Era, so it can’t be helped, but there is almost no reason to prioritize it over 《Mind Control》. Even if you use it on your opponent's turn, you'll need something like Formula Synchron to perform a Synchro Summon on your opponent's turn. Also, unlike at the time, his Xyz Monsters and Link Monsters have increased, so there are some opponents that can't be stabbed. It's not like it's possible to remove it with Kaiju and synchronize it, but in that case Mind Control would be fine.
サンダー・ボルト
2013/10/31 17:38
2013/10/31 17:38
Although it hurts to skip the battle phase, being able to use the opponent's monsters as materials is quite an effect. However, since 《Mind Control》is more versatile than this card and there are cards that can move in a similar way to this card, basically it will be used as 《Mind Control》from the second card onwards. If you want to take advantage of being a Trap, you need to use it in conjunction with other support cards such as 《Urgent Tuning》, so you don't have to think about it too much.
みかんゼリー
2012/09/06 23:50
2012/09/06 23:50
It's nice to be able to use the opponent's monster as a material with super fusion feeling.
Since it's a trap, it's also good to be able to synchronize with the opponent's turn with a formula.
If you activate it on your own turn, you won't be able to enter the Battle Phase, but if you can synchronize while removing the opponent's monsters, it's good enough.
This is a card that I definitely want to include in decks that mainly use synchro.
Since it's a trap, it's also good to be able to synchronize with the opponent's turn with a formula.
If you activate it on your own turn, you won't be able to enter the Battle Phase, but if you can synchronize while removing the opponent's monsters, it's good enough.
This is a card that I definitely want to include in decks that mainly use synchro.
スクラップトリトドン
2010/11/20 17:10
2010/11/20 17:10
The feeling of stealing an opponent's monster with a formula is just a pleasure.
The slowness and disadvantages are severe, but I like cards that can do fun things like this lol
The slowness and disadvantages are severe, but I like cards that can do fun things like this lol
フッキー
2010/10/16 19:50
2010/10/16 19:50
Synchro with formula is too hot.
Even if you simply prepare a tuner and use it, the removal and Synchro Monster summoning is not weak. I wonder if it works well with low level reusable monsters such as Zonkyari and Globa.
It seems to be comfortable to use if you lie down with the end sand dust.
Even if you simply prepare a tuner and use it, the removal and Synchro Monster summoning is not weak. I wonder if it works well with low level reusable monsters such as Zonkyari and Globa.
It seems to be comfortable to use if you lie down with the end sand dust.
NEOS
2010/10/16 9:51
2010/10/16 9:51
It doesn't perform well in the Meklord Monarch meta, but it's pretty strong.
Ideally, it should be activated before the end of the opponent's turn and connected to Synchro on your next turn.
With the introduction of this card, will it be easier to get Majestic and Shooting Star? (with fan element)
However, it is expected that release escaping (sacrifice escaping) will occur, so be careful.
Ideally, it should be activated before the end of the opponent's turn and connected to Synchro on your next turn.
With the introduction of this card, will it be easier to get Majestic and Shooting Star? (with fan element)
However, it is expected that release escaping (sacrifice escaping) will occur, so be careful.
とき
2010/10/14 23:05
2010/10/14 23:05
Its effect is exactly the synchronized version of 《Soul Exchange》.
Now that brainwashing has been banned, from the perspective of using Synchro, is it a strong candidate to be a substitute?
It's a trap, so it can't be activated immediately, and if you can't fight when you activate it, it's a difficult point that it's slow, but it's scary to get a synchro while removing it.
Now that brainwashing has been banned, from the perspective of using Synchro, is it a strong candidate to be a substitute?
It's a trap, so it can't be activated immediately, and if you can't fight when you activate it, it's a difficult point that it's slow, but it's scary to get a synchro while removing it.
Decks with "Synchro Material"
* is adopted as a key card.
● 2015-03-04 Synchro TG
● 2017-03-08 [Fudo Yusei] vs Zone Battle
● 2014-10-26 steam control
● 2013-09-18 Aiming for the Protagonist Synchro Deck
● 2019-10-09 Ultimate Planetary Deck
● 2015-04-08 Faultroll and his merry companions
● 2017-03-07 [Fudo Yusei] Highlander
● 2020-10-23 Antinomy Character Deck
● 2013-03-08 level 1 is fine
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack-Yuusei Arc 3 | DP10-JP030 | 2010-10-16 | Super |
Ranking and View Num
Rating Score Rank | 8,525 / 13,171 Cards |
---|---|
View Num | 16,666 |
Others
Japanese card name | シンクロ・マテリアル |
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